Everything About PBR Textures And A Little More – PART 1

Article by Luis Mesquita I originally wrote this article for the brazilian website Computação Gráfica and now translated to english so more people can get something from it. In this article we will see how the main texture maps are used to compose a material in a PBR workflow. It’s an extensive article so I will include a summary […]

Understanding PBR Materials: A Comprehensive Guide for 3D Artists

As a 3D artist, creating realistic materials is a crucial aspect of your workflow. Physically-based rendering (PBR) materials have become increasingly popular in recent years, as they offer a highly realistic look and feel to 3D models. In this article, we will dive into the basics of PBR materials, how they work, and how to […]